// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "UI/Core/RuleWidget.h"
#include "UI_GameMenuSystem.generated.h"

class UButton;
/**
 * 
 */
UCLASS()
class TF_20240717_API UUI_GameMenuSystem : public URuleWidget
{
	GENERATED_BODY()

	UPROPERTY(meta=(BindWidget))
	UButton* ReturnGameButton;

	UPROPERTY(meta=(BindWidget))
	UButton* SaveGameButton;

	UPROPERTY(meta=(BindWidget))
	UButton* GameSettingButton;

	UPROPERTY(meta=(BindWidget))
	UButton* GameQuiteButton;
public:
	virtual void NativeConstruct() override;
	
private:
	UFUNCTION()
	void ReturnGame();
	
	UFUNCTION()
	void SaveGame();
	
	UFUNCTION()
	void GameSetting();
	
	UFUNCTION()
	void GameQuite();
	

	
};
